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PCPS2PS3XBOX360Rainbow Six Vegas 2: Tom Clancy’s “Do it again till you get it right”

May 9th, 2008 by Sam Hutchison · No Comments

Most game reviews involve a fairly lengthy process of playing the game enough to develop a very complete picture of all its strengths and weaknesses. For this reason, professional game reviewers are frequently compelled to spend a lot of time playing games they don’t really like just so that they can write a review of [...]

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PS2Persona 3

May 6th, 2008 by Lauren Hutchison · 2 Comments

Persona 3 is part RPG, part high school and dating sim. I haven’t played the previous incarnations (of the popular Shin Megami Tensei series), so I’ve been thrown into the anime-infused game both feet first. There are some things about the game that are a little annoying, and there’s a lot of free play that [...]

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PS3XBOX360Dark Sector: Inconsistent, yet entertaining.

April 28th, 2008 by Sam Hutchison · No Comments

Dark Sector was originally announced nearly four years ago, and the visuals and combat mechanics it showed off back then really had people excited. If Digital Extremes had managed to get their game out in 2006, it would have been one of the best games released that year. Sadly, the two year delay means that [...]

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PS2WiiOkami: then and now

April 26th, 2008 by Lauren Hutchison · No Comments

Okami remains one of the most beautiful gaming experiences I’ve ever had. When I originally played this on the PS2, I wrote a gushing review. I never finished the game due to outside distractions and the promise of a Wii version. Since the game is built on brushwork, it seems like a natural fit, and [...]

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DSAdvance Wars: Days of Ruin

March 30th, 2008 by Sam Hutchison · No Comments

Keeping a series going is always a tricky balancing act between stasis and change. Keep things too much the same, and your audience is likely to get bored and look for something else to do. Innovate too much, and you risk alienating your audience by ruining what made the original popular in the first place. [...]

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XBOX360Call of Duty 4

March 6th, 2008 by Sam Hutchison · No Comments

It really is as good as everybody says. The main campaign is a pretty generic terrorist-group-nuke-danger sort of scenario, but you don’t mind. It’s the execution that makes the game work.
The production values are through the roof all across the board. The shockwave effects of grenades and explosives going off are so cool that [...]

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XBOX360Lost Odyssey: Familiar Territory

February 21st, 2008 by Lauren Hutchison · 1 Comment

The turn-based RPG has been languishing for a long time, and fans of the genre will not be disappointed in Lost Odyssey. The game is an X-Box exclusive, but developed by Mistwalker and headed up by Hironobu Sakaguchi, who created the original Final Fantasy games. The result is that Lost Odyssey is extremely familiar - [...]

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WiiNo More Heroes: Style over Substance

February 15th, 2008 by Sam Hutchison · No Comments

No More Heroes comes to us from Suda 51, the developer responsible for the stylish assassination-rail-shooter Killer 7. Like Killer 7, No More Heroes has outrageously stylish visuals and is chock-full of pop-culture reference, snappy dialog, and great characters. This is also one of the few truly adult third-party-titles for the Wii, which has yet [...]

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PCTabula Rasa: reinventing wheels

February 11th, 2008 by Lauren Hutchison · 2 Comments

It’s difficult to review an MMORPG without playing through most of the content. And since this usually means giving up day jobs, friends, and bathing for awhile, I was a little reluctant to play and review Tabula Rasa at all. But after playing through several levels and getting into a mind-numbing gameplay rhythm, I think [...]

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PS3XBOX360Devil May Cry 4

February 9th, 2008 by Sam Hutchison · 1 Comment

If you’ve somehow managed to miss out on the previous Devil May Cry titles, the essential idea of the games is something like this:
“So there’s this guy, right, he’s like, SO BADASS. No, more badass than that. Like, the most badass guy you can imagine, only with this awesome sword, that’s got, like [...]

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