I’ve been around video games for a long time, and that experience has demonstrated to me that there are really only two routes a game can take to reach great success. It can either present truly original and groundbreaking ideas, in which case its flaws can be forgiven, or it can take existing ideas and [...]
Games for: PC
Dead Space
December 20th, 2008 · No Comments
Tags: · action, survival horror
Prince of Persia: Great ideas looking for a better game
December 8th, 2008 · No Comments
Before I start talking about Prince of Persia, it’s only fair to mention that I am a colossal fan of the older titles. Sands of Time sits firmly in my top three Best Games Ever Made, and while Warrior Within and Two Thrones drifted away from that level of stunning achievement, they’re still good enough [...]
Grid
July 13th, 2008 · 1 Comment
I’ve been a big fan of racing games for a long time. I spent many happy hours in high school running my friends into the supernaturally solid shrubs and lampposts featured in Top Gear. Indeed it was the arcade version of Race Drivin’ that taught me how to use a manual transmission, and I’ve preferred [...]
Tags: · multiplayer, racing, sim
DiRT
July 13th, 2008 · No Comments
You know that stuck-up prick who thinks that your enjoyment of the Need For Speed series makes you an uncultured asshole? The one who tries to convince you that you should play Gran Turismo, even though you don’t consider Gran Turismo a game because in your definition of game the word “fun” appears somewhere?
I’m that [...]
Tags: · multiplayer, racing, sim
Age of Conan: a busty, bloody, brave new world
June 17th, 2008 · 2 Comments
I just celebrated my one year anniversary of quitting World of Warcraft by starting Age of Conan. This may not be a bad move if it were a mediocre game like Tablua Rasa, or a passing fancy like Lord of the Rings Online, but Age of Conan is none of these things. AoC is a [...]
Tags: · mmorpg
Rainbow Six Vegas 2: Tom Clancy’s “Do it again till you get it right”
May 9th, 2008 · No Comments
Most game reviews involve a fairly lengthy process of playing the game enough to develop a very complete picture of all its strengths and weaknesses. For this reason, professional game reviewers are frequently compelled to spend a lot of time playing games they don’t really like just so that they can write a review of [...]
Tags: · FPS, multiplayer
Tabula Rasa: reinventing wheels
February 11th, 2008 · 2 Comments
It’s difficult to review an MMORPG without playing through most of the content. And since this usually means giving up day jobs, friends, and bathing for awhile, I was a little reluctant to play and review Tabula Rasa at all. But after playing through several levels and getting into a mind-numbing gameplay rhythm, I think [...]
Tags: · mmorpg
The Cake is a Lie, or: How I learned to love The Orange Box.
November 8th, 2007 · 2 Comments
There are few franchises in PC gaming more successful than the one bearing the lambda logo. The original Half-Life still reigns as the best selling First Person Shooter for PCs of all time, and for good reason. Half-Life was the first really successful fusion of the FPS and exploration/puzzle genres, and even today there are [...]
Tags: · action, FPS, multiplayer, puzzle
Bioshock
October 27th, 2007 · No Comments
The First Person Shooter has been around for a long time now, and most of them follow a set formula.
From Wolfenstein 3d to Halo 3, the recipe is pretty much the same. You have a neat looking place to wander around in, lots of things that need killing, and a smorgasbord of weapons to [...]
Tags: · FPS
Why Half Life 2 Sucked
October 27th, 2007 · 3 Comments
Never have I played a game that was so hyped to me, but so boring and uninteresting when I played it.
I suppose I should clarify before continuing. I don’t hate Half-Life 2. It was an OK game, in fact it had some great elements. The level design was spectacular. The physics were unheard of. The [...]
Tags: · FPS
